Iterate all Blueprints derived from a class

Hey Nick,

Thanks for that, thats what I suspected. I just had some thoughts about things like… in an RPG you could have a UI find a list of all Blueprints derived from a Skill class to populate a Skill Tree, for instance, rather than having to keep a list of the Blueprint references everywhere.
I really do hope there is something like this coming in the long run - it seems like it could help reduce dependencies on programmers and maintenance.