ItemStruct Error

You can skip the find

bool UInventorySystemComponent::FindEmptySlot(int& Index)
{
int currentIndex = 0;
	for (FInventorySlotStruct Content : InventoryContent)
	{
		if (Content.Quantity == 0)
		{
			Index = currentIndex;
			return true;
		}
       currentIndex++;
	}

	Index = -1;
	return false;
}