Well they should be, they all have the diamond pin instead of a circle, and when I right click them they give me the option to convert it to return a copy. And I have no idea how to check if it’s editing a server object, but that shouldn’t be the case, I’m testing it in single player, and also it’s in a component attached to the player character, that is only communicating with itself and a lootable object in the world (which all works fine, has the correct values, destroys itself because it thinks the item was added successfully, etc…)
And it is definitely looking at the correct inventory, I manually added items to the default value of the Inventory variable, so when I mouse over or print the Inventory variable that is being used, it shows the manually added items too, which it does, so that’s not the issue.