Items Not Adding to Inventory

I see. I wanted to have separate management of my different types of items as well, but I ended up making different inventories within my main inventory component for that, and it’s working pretty nicely (so, I have arrays for AmmoInventory, PrimaryWeaponInventory, SecondaryWeaponInventory, HealingInventory, etc. It sounds like a headache to manage but it’s not bad at all and I wanted it this way to have full flexibility to re-design the UI for each category any time I want to). My UI is fairly simple too.

Quick question, in that “Get” that you have there from the Inventory array, are you using Get Ref rather than Get Copy? If you’re using Get Copy, you might be adding to that “dummy copy”. Not sure if I’m right on that, just something to look at! https://docs.unrealengine.com/en-US/…opy/index.html