What is the best Inventory-Variable for Items that are be unique (also different in stats, like more damage etc.)?
- Actor Reference
- Soft Actor Reference
- Struct (but do massive “Unknown Structure” errors when changed)
- Other and what Variable Type is this in Unreal Engine?
Data Assets are not good for my case.
Problem is, the more tutorials i am watching, the more they are different.
With Hard Actor Reference (what it is), the Space Storage and Memory Storage are heavy increased.
Is this a problem with more Players (about 100+).