I believe lords of the fallen uses their own engine (Fledge engine apparently)
I heard somewhere that there’s some hidden params (like r.Somethingsomething) that can be used to tweak and improve the TemporalAA but I have yet to find the time to look into it.
anyway, +1 to other AA options.
I personally don’t hate FXAA as others do, but TXAA blurs the whole picture (looks like a Bilateral Blur filter) and reacts quite badly to movement.
also like I’ve stated times before, making features that rely on TemporalAA (i.e. hair rendering, the “optimized” SSAO, or even the TemporalAA translucency hack) is bad because it essentially cripples the scalability options one can put into a game