It would be really nice to see support for different anti-aliasing types

Temporal-blurring-AA causes ghost effect in main character while moving it. Tested in UHD and 4K.
Good for static images but nothing to do with fast moving scenes.

4141-decalghosting.jpg

40772-untitled.jpg

The solutions aported by epic staff are barely bad:
1)Turn off Temporal-AA
https://answers.unrealengine.com/questions/378696/ghost-effect-while-moving.html
2)Add some sharpness to it
https://answers.unrealengine.com/questions/219715/character-ghosting.html
3)Try FXAA (poor performance and aliasing)
4)Disable Motion-Blur (…but its not related to motion blur)
https://answers.unrealengine.com/questions/30203/strange-ghosting-with-water-decal.html
5)Screen Space Reflections = 0
https://answers.unrealengine.com/questions/157542/heavy-ghosting-with-temporal-antialiasing.html
https://answers.unrealengine.com/questions/394668/3d-hud-rendering-weird-when-character-moves-even-w.html
6)Without response
https://answers.unrealengine.com/questions/395268/texture-flicker-noise-grainy-problem.html

This happens when characters moves in front of displacement or decals textures, and also foliage grass .
https://answers.unrealengine.com/questions/388289/landscape-grass-causes-ghosting.html
Both FXAA an None causes extrange moire-flicker-noise in some textures when moving camera.

Started .ueproject as game with same problems.