It would be really nice to see support for different anti-aliasing types

I really like Epic’s temporal AA but we need a solution to make high res shot use it correctly. I don’t know if it’s possible but it’s a major bummer for my architectural renderings. Also, when you export a matinee frame by frame, TXAA is still not applied to each frames afaik… is there a solution?

Now I have 2 solutions, render with HRS 7-8 and downscale to 720-1080p (looks good but it’s too small for quality prints)
or…
Render at 4k + higher screen percentage and hit print screen (on my 1440p monitor looks good but it’s still too small for good prints)

And these solutions suck for matinee export…I have to rely on nvidia shadowplay.

I Wonder if we can force a type of AA that isn’t temporal on ue4 via the nvidia control panel…that would probably still not work with HRS tho… :frowning: