i made it so i can pickup an sphere but for it wont drop
I’m not 100% sure but I think you need Detach From Component instead of Detach From Actor in your Drop function
it still wont drop
What are you passing as the Target for DetachFromComponent? You may need to pass the Grabbed Object’s SceneRoot.
Also, can you check if the “Drop” function is being called at all (put a breakpoint in it, or add a Print String call to the beginning and see if the message shows up). Just to make sure the “Branch” condition is valid
i fixedit the branch was conencted wrong XD 8it needed to be false but i use true thanks for the help
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