I already have my scripts setup for Build and all from my favorite text editor, I just want to open it when I click on the file(line) of a error in the Compiler Log (typically after a Hot Reload).
Unity allows you to set the code editor with light settings (just pass the arguments file:line) so you can quickly switch editor. I understand that having a full interface with build scripts is better, but couldn’t there be a fallback interface implementation BasicSourceCodeAccessor : ISourceCodeAccessor that just supports OpenFileAtLine()?
It would use an application binary path member and a parameter format member. It shows an error if we try to do more, such as “Generate projects not implemented for BasicSourceCodeAccessor (MyCodeEditor): you need a plugin to provide full support to MyCodeEditor.”