Issues with GameInstance in 4.6

Okay, now I’m in trouble guys. So I’ve tried creating a brand new GameInstance class and just copied everything over. The same error happens. I then tried to use the default engine GameInstance class and Visual Studio is catching an error while the rendering engine is processing Render Target management. That error may be related to something else entirely and only fails in the RHI code since it probably is sitting on another thread. When running the game inside the editor and not as DebugGame or a Published Build, it works fine inside the editor. I’ll be tackling this today and trying to slay this dragon before you guys get to me but let me know your thoughts so I can get past this. Thanks