Unreal’s ones are based on std libraries, so they are not so bad… also I’ve worked for some AAA companies with in-house engines that uses std as containers (even RTTI which well controlled could be also good)
Unreal’s ones are based on std libraries, so they are not so bad… also I’ve worked for some AAA companies with in-house engines that uses std as containers (even RTTI which well controlled could be also good)