I am still having issues when instantiating widgets defines in Asset.digest in v 30.30
If I have something like this that instantiates a widget in UI folder: W := UI.W_CaptureScore{}
I will get following error when uploading to private version: Module f8522af7-4f9a-c9d1-966a-9aa4a7db95da v466 referenced by this project has safety_status failed_soft and cannot be loaded.
Actually, nevermind. The compilation errors stopped, I was able to compile and lauch the game, but while it’s processing on the server it throws an error saying the class was not found in the module.