Issues v29.30-30 with Exposed Widgets

I am still having issues when instantiating widgets defines in Asset.digest in v 30.30

If I have something like this that instantiates a widget in UI folder:
W := UI.W_CaptureScore{}

I will get following error when uploading to private version:
Module f8522af7-4f9a-c9d1-966a-9aa4a7db95da v466 referenced by this project has safety_status failed_soft and cannot be loaded.

For anyone who still has this problem, it seems the asset is just a class, and to use it you need to create an instance of it.

Before it was throwing this error:
image

When I created an instance it stoped throwing the error.
image

Actually, nevermind. The compilation errors stopped, I was able to compile and lauch the game, but while it’s processing on the server it throws an error saying the class was not found in the module.

Any updates on this?