Issues v29.30-30 with Exposed Widgets

I am still having issues when instantiating widgets defines in Asset.digest in v 30.30

If I have something like this that instantiates a widget in UI folder:
W := UI.W_CaptureScore{}

I will get following error when uploading to private version:
Module f8522af7-4f9a-c9d1-966a-9aa4a7db95da v466 referenced by this project has safety_status failed_soft and cannot be loaded.

For anyone who still has this problem, it seems the asset is just a class, and to use it you need to create an instance of it.

Before it was throwing this error:
image

When I created an instance it stoped throwing the error.
image

Actually, nevermind. The compilation errors stopped, I was able to compile and lauch the game, but while it’s processing on the server it throws an error saying the class was not found in the module.