Issues triying to animate an airplane's propeller

Is this just a static mesh or a skeletal mesh? You don’t want to animate the propeller in sequencer as you’ll have to constantly be adding new frames. If it’s a static mesh, create an actor blueprint with it and animate the propeller with blueprint. Just use the Add rotation node driven by Tick, or add a rotator component to the propeller and specify the rotation axis and it will just rotate indefinitely. Then you can code events for starting and stopping the rotation and you can access this inside sequencer.

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