Issues attaching objects in Sequencer

4.25 I’ve tried both Sequencer Recorder and Take recorder, disabled physics (body instance menu) and can see it work in editor (sometimes). When I try to render, I get same results as when I click simulate in viewport - and it doesn’t work. During the game my blueprints seem to work, but I can’t seem to get it working for cinematics…the behavior is inconsistent, and the object that is being attached snaps to world coordinates 0,0,0 - if I right click on the attach track I can set to relative and world but nothing seems to work. I can get it to work if when I attach using physics constraint (and avoiding attach to tracks in sequencer and in my functions/events) but then in gameplay it looks wobbly when it should be super connected…