I was testing out multiplying DeltaTime by the actual timeline result and then trying to add velocity like that.
This is probably the closest thing I have to accurate sliding movement that works with velocity and doesn’t pass you through the walls.
I guess besides this, my other alternative could be that when the player slides, the gravity and physics simulations are turned off and I could make an entire system around that.
Well anyways thank you a LOT for bearing with me. I learned mostly off youtube so I never even knew that there was a physics involvement aswell lol.
