I have an issue for days that I can’t solve myself. When I’m in the editor, the landscape grass is great and my trees are detailled. But when I’m in game, the grass looks flat and the trees are like in a HLOD layer… not detailled.
So I don’t understand at all what happens.
FYI, I unchecked the box in order that these items can’t be in a HLOD layer and I unchecked “Is spatially loaded” in order to make it visible all the time.
Check your graphics setting in Fortnite, looks like your running in Performance Mode… My dinosaur fossil needs Performance Mode on, while in the editor it looks way better.
Otherwise
If your memory usage is low its OK to keep trees loaded.
If you do have spatially loaded unchecked, then you can leave them out of the HLOD, otherwise it will have the tree and the HLOD component of the tree both in memory when the tree is outside the players loading range.
However non-spatially loaded stuff gets distance culled eventually and will disappear, but stuff in the HLOD layer doesn’t distance cull, so if you can see the tree disappear and popup from far away, so then it would be good to leave it in the HLOD.
Hello and a big thank you for your reply.
It was indeed the performance mode in Fortnite. I change it to DirectX12 and I have now the same rendering both in editor and in game
I keep your advices for HLOD but I will go step by step, building my world and optimize it bit by bit.