Hey Colin,
Thank you for the reply and for confirming what AWS stands for.
In relation to “I thought the idea of pixel streaming was to use the graphics capabilities of the host machine, which is why I’m trying to use mine.”, is this not correct too?!
Seems AWS has varying levels at what graphical hardware is used to deliver the PS service. Again, this points me back to wanting to use my own machine to deliver the service.
I got to the point where my friend connected to me across the internet via the player.htm page, on hitting the play button, the server would not connect. He could access the menu and managed to kick an instance of the app on my localhost.
I have now got a free developer account with xirsys.com, they provide STUN/TURN server access.
After looking through Epic’s documentation, they gear this round AWS connectivity, however. it would be nice to know how to set this stuff up with alternate suppliers.
I know you think my approach is a headache, however, if my method eventually works, it means other developers out there can use the PS service with the best possible results and manage this with a low budget too. This means it frees them up to develop UE4 applications and not get lost in the mechanics of a service that should work just out of the box (within reason).
I appreciate all the help you have provided on this topic, however, if you could assist further, I’d really appreciate it, thank you.
All the best,
Smudgy (smudgy67@msn.com)