How’s this on your end?
Does it produce a different feel once fiddled with?
There are also 4 tick groups in the engine, each actor can live in any of those groups. Their effects can be dramatic; updating the UI later may feel super laggy, for example. Updating it too early may have you work with stale data and feel even worse.
On top of that, the TL can also have its own update scheduled differently:

