Issue with HUD Widget and "InputMode" Setting

I haven’t played much with UI blueprints since they were fixed. Mainly used Verse UI since it has more flexibility. But I basically did something like this to display the money balance (black part would be transparant):
image
But if you really wanted to make it look like it is 1 image, you could make a colorblock in Verse that is rendered behind the image and then draw the text aswell:


Not sure how you would do this with UI blueprints honestly.

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