Issue with FText::FromStringTable after updating from Unreal 5.4.4 to Unreal 5.5.1

Thank you!

This definitely put me in the right direction. FTextKey tho requires a string to be initialized; hence the right syntax is:

FTextKey InKey = FString(TEXT("Messages.Beast.Freed"));
FText text = FText::FromStringTable("UIString", InKey);
myHUD->UpdateMessage(Text);

Cheers!