i have this issue aswell, i have my whole game project working great in UE5EA2, meta humans and all, i bought them some armour
the entire pack migrates to UE5 perfect bar the one part i want aka the metahuman versions of the armour as it was saved in 4.27
only fix is to export to fbx from ue4.27 then re import and fix the cloth in UE5, would be nice if their was a way to update the ue version in uasset files, i get why from above and for stuff like blueprints it makes sense, however for a skeletal mesh to embed the version is odd
best i have found is edit the hex from 4.27 to 4.26.2
seems dangerous to me
if the engine was built from source using the current branch, would this still be an issue?