Issue importing UCX collisions

For those who have problems with too many UCX’es I would suggest using a separated custom mesh collider.
Just create a mesh collider in your 3d package. Make it as simple as possible.
Import it with this setup:


Create a blueprint with the visible mesh and the collider, and set up the collider like this:

But remember to not abuse mesh colliders, since they might be super heavy for physics.