So I don’t think this is a bug, looking at it more, its just that the camera is at a bit of an angle, so when the player goes to its left or right, the pitch has to adjust to look up at him. If I unclamp the Yaw, the pitch still happens, its just that when we combine the Yaw and Pitch rotation, it looks correct, but when the Yaw is clamped and the Pitch moves, it looks ‘off’ giving the impression that its doing the wrong thing… If I’m wrong please correct me.
One thing I thought I could do is if if the Yaw is clamped, don’t adjust the pitch anymore, whish seems to work good. Like so: