Isometric mouse aim - how to make it precise?

You’re lucky, I need this in my own project so I quickly implemented this. Simply copying this should work for you but you can also keep your GetHitResultUnderCursor if you want that instead of the trace. Ignore the IsLocallyControlled node with its branch, I set this up for multiplayer. I’m using a SphereTrace because LineTraces are buggy with Landscapes.

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