Isometric mouse aim - how to make it precise?

@Nawrot thanks for that, you responded so fast what a legend, I have tried it but maybe I am having the idea wrong about this thread, my goal is to have an aiming system similar to the TopDown game called Foxhole,


https://www.youtube.com/watch?v=NXD8h0bkEAg&ab_channel=Nagoty

basically the character aims at the mouse position with a pitch offset to account for projectile height

Which I’m not sure how to do, I have already managed to get the character to aim directly at the mouse postion (no offset) then I have tried to add an offset but the aim point just moves above, instead of like Foxhole how it seems to calculate a distance below the mouse location to then calculate the pitch up and aimrotation from

This is my project the mouse location is the little green circle
image

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