Try this, it works on my side:
protected:
UFUNCTION() void OnStreamLevelLoaded();
enum EActionId
{
AID_Loading,
};
enum ELinkID
{
LID_Link
};
...
FLatentActionInfo LatentActionInfo;
LatentActionInfo.UUID = AID_Loading;
LatentActionInfo.CallbackTarget = this;
LatentActionInfo.Linkage = LID_Link; // have to be not equal to INDEX_NONE, and probably should be void* to ExecutionFunction bindable params
LatentActionInfo.ExecutionFunction = FName(TEXT("OnStreamLevelLoaded"));
UGameplayStatics::LoadStreamLevel(GetWorld(), EnvironmentMap, true, true, LatentActionInfo);