Isn't blender good enough for game development?

Maya is awesome
Blender is awesome

Maya is tons of money
Blender is free.

Maya has pros and cons
Blender has pros and cons

Maya is more suitable for some people with specific workflow
Blender is more suitable for some people with specific workflow

Maya has almost no limitations
Blender has almost no limitations

Blender has loyal community, because well… it’s remarkable thing to have such powerful software completely free. That’s really admirable. I don’t know there’s another example of the same caliber. It’s normal to be super grateful to everyone behind it, because it gives everyone a to get into the 3D field.

Maya really is standard for big companies, because they can the policy to use commercial applications, NOT always because they’re the best, but because they will be a thing tomorrow too, updated and can expect support.

I’m using ZBrush, but… seen a lot of people working with both Maya and Blender and what matters is the skills of the guy behind the application.

You won’t do anything better only because you use Maya instead of Blender or the other way around.

The biggest pros of Maya and Autodesk overall is you’ll find more serious job opportunities one day, if you start looking for work.

A lot of people have started to discuss the thread like the typical A vs B wars, but when you see something like that, you immediately know that most of the cases there’s no better thing, if people furiously defend their side.