Isn't blender good enough for game development?

Can you specify what exactly in the game developing? If you’re talking about overall 3D presence, you’ll have to choose between Autodesk and Blender. As people told you, Blender is just as capable as autodesk products, there’s pros and cons for both of them. The artist is most important piece behind these tools. And by overall I mean, Modeling, Rigging, Animation, Texturing, UVs and so on.

ZBrush in my opinion is the best for modeling and creating content. Texturing is kinda good, there’s interesting techniques and options. You have really powerful tools as well. You can do UVs too. Price. -$800
Modo as long as I’ve heard is not designed to create content from scratch, but import something and modify it. There’s a new version of it so maybe they have changed that. Price. -$1350-1400
Sculptris is based on ZBrush, but free.

But if you’re looking for overall decent 3D software to do everything, Blender is amazing. I know most people are not used to believe free things are good and there’s always a catch, but blender is remarkable exception of that. If Blender get priced $5000 people will start asking if Autodesk is good enough.

EDIT:

I’m sorry… I’ve totally forgot about Maya LT. I think it was $30 per month.

Maya LT is made just for Game development. I would pay these $30, not because superior quality, but because I’ll have easier way to find a job in the industry later. Someone mentioned industry standard. And that’s true. When it comes time to work for serious companies most of them are not looking Blender, but Autodesk, The Foundry, Pixologic. Because it’s a safe call, you can expect support.