Just two cents of mine:
For game developing, what you need is:
a) Model
b) Unwrap
c) Bake maps
d) assign material slots
e) rig
f) animate
No software does it faster/more convenient/more intuitive and better than blender. Blender is the ultimate modeling machine.
It’s a spaceship, takes you wherever you want to. But you have to know how.
on the other hand is a tool from eighties. - Disaster
Maya somewhat better but not much really. - Mediocrity
I am not biased (as much as it is possible in human power). I’ve used all three of them. Nothing comes close to blender.