Is Unreal's World Partition Broken?

Having similar issues.

Is there a way to have larger distant meshes loaded at all times? For example, we have a large mountain/castle mesh in the distance that acts as a landmark but it is unloaded during gameplay.

Another issue was the player character basically disappears during gameplay as if they died, or were destroyed.

I’m very familiar w UE, but have only today converted a map to WP.

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