I’ve had one crash with 4.13 and three or four with 4.14 in nearly two months of working. Not complaining!
Deleting or adding blueprint nodes can crash engine - those are no good behaviours of production engine.
Not to talk about the crashes when you just try to open a Blueprint.
The only way I crash the editor is when sometimes I’m editing a FString property member of a TArray in details panel… If I press Enter then boom! crash (not always) though.
Never fixed so to avoid I will simply never press enter on any details panel input field ever again o.O