Is Unreal Engine for game developers or for engine troubleshoothers?

Yes, the game engine doesn’t have a fully working comprehensive dialog editor although i thought with al these changes being made, the engine would provide one. but I think you have to get it from marketplace… Fair enough, I guess I need to show a little more patience with the other coders, sometimes I forget people work under these team company structures, as I’m not in a company team so I don’t know a lot of things of the engine as a result…

The Quest system shouldn’t really be that hard to do if you use a flag as a switch to turn on all the quest-related text with your NPC’s that are involved in it and any item flags to update the quest. That’s how I did it in my own script and it worked for me. I simply used a flag as a switch to turn the quests storylines on or off. its more fun when you can use arrays in your quests to determine rewards and stuff…

I guess then If we put two UMG brushes to create those black bands across the screen then it prob don’t matter if it covers up part of the main screen. The only thing I had issue with was having to create all these many hud blueprints just to show each dialog segment of text up in the hud because you had to also remove it from the hud with a timer because there’s no add new page option to the canvas yet in the hud editor to store the text on to call it that I can see of. That’s how I was trying to do it. I saw this being ok for doing just a little bit of dialog, but not if you had thousands of lines of dialog. So I knew there had to be some kind of text table file for doing all that dialog.

There’s also the option to also load in custom jpg with the dialog text if you want those nice looking custom made dialog windows… I still to create the Menu Hud screens. there’s a lot of work to do in the hud.