Is Unreal Engine for game developers or for engine troubleshoothers?

Well I thought this industry was supposed to be a bit more helpful when people get stuck with the engine, but I didn’t mean that by being helpful, that I wanted to get more lectures. Oh well, anyway I asked about how to read a text file in the blueprints. I don’t know that yet.and how do we narrow the Game Camera Screenview so we have room to put the widget in.

Does unreal have a dialog editor that allows you to also add in also animations and sound audio into the dialog? and update quest or items flags?

For thousands of lines of dialog, I thought there would need to be some kind of utility you can load your script file in as my script file is over 154 thousand
lines long and it just reads and extracts the text and builds all your dialog from the script file into some kind of table database file which you can then tell Unreal to read from to get the speaker ID and Flag value and it should also beable to read my %flags% as a flag, as I used alot of environment variables in my script for the flags.

Yeah, the reason why I ask for help to specifics things I wanna know is because in the Unreal Documents, I don’t understand some of their Jargon that they use to describe certain out engine functions. so I ask people to explain where I get stuck.

I got the dialog now working with triggers in the level, but not the choices input dialog part yet, as I’m not sure how to set up dialog choices. I’m still new to blueprints.