A couple of suggestions for EPIC:
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always use deprecated on an intermediate release when changing C++ functions.
In the last release OnHit(AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit) changed to OnHit(UPrimitiveComponent* HitComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, FVector NormalImpulse, const FHitResult& Hit)
so everyone who used that function could not compile anymore, if there were just an additional function with the old one deprecated it would work out. -
Remove Fix objectredirect, really what’s the point in that? Directly move and update all references would be far better.
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remove .uassets when not necessary, additional metafiles would be better