AH So Version 4.12 crashes all the time as soon as I open up the particle emitter editor and soon as I change one number in
the particle emitter settings, CRASH goes down the editor every single time.
Because of this I can’t set up my tripmine in 4.12 because it uses a particle emitter.
So 4.12 crashes soon as i change a setting in that particle emitter editor.
And when I open the emitter editor up in in 4.8 lo behold, it stays up and don’t crash at all when I change
the emitter properties .
I never had this kind of trouble with the Red Engine, you could copy any game assets anywhere you pleased
to add it into your projects before doing your packfile and red wouldn’t have a problem packing it
and running it or loading old files
But This engine, has been coded back to front. You can’t migrate certain files if engine versions are not
exact or higher. You can’t copy files like you can in windows normally to transfer files between assets.
this engine requires you to do things backward through file dependencies, and jump through all the hoops
of China to try to get it working. The engine always breaks something sooner or later even when you upgrade.
people losing blueprint files if theres a major crash with the code, It’s ridiculous. And even the hud editor
doesn’t even have any pages for putting your dialog on if you want to have introductory dialog
and its only got one page to do your hud screens on by the looks of it., forcing you to keep on creating
multiple hud blueprints.
We never had all this trouble with Red, with red, you make all your level with the editor and
then PACK save and run and play and have a map finished within a few days to a week.
But Unreal is taking A YEAR OR MORE because of all this engine probs people are running into
is why its not very user-friendly.