Is Unreal Engine for game developers or for engine troubleshoothers?

Well I suppose it is possible. But here is the thing… Macros… There are so many macros in the code it would be hard to count them out LOL… Not that my IDE’s of choice don’t support Macros but if you know anything about coding you know those type of operations do not pass over well from IDE to IDE… Of course there is always notepad++ but then it really isn’t organized which is something that is needed.

That was the nice thing about Unity (not that I would ever use it professionally)… They allowed for mono up until this latest trainwreck. It was default however Mono is C# and that is exactly why I like UE better :smiley: