Is Unreal Engine for game developers or for engine troubleshoothers?

This I agree, even when I write out my batch code in order test out all the ideas and concepts in the windows console
and it bombs out every now and again with an expected 1 error then I have to hunt through the script, find the typo
error or missing letter to fix it. I have to iron out all the bugs. even if its only just a concept ideas script.

Why the text could be slowing down in the blueprints when pasting it in rows and stuff. If Unreal has an auto word
wrap that might slow it down, I know in my text file, if word wrap is on and I have 174k lines of text in the window
ts gonna paste and slow it down when I cut. copy and paste stuff or type in new text.