Hi!
Actually, yes - I pretty much got everything that worked on UE4 working on UE5, by now.
I just need to find some time to clean up some mess I created during porting and testing out stuff, lol, and then I push it all to GitHub.
I also have plans to keep working on this, like changing the UAT commands for packaging the mods, so a source build of the engine isn’t needed anymore and a few more ideas I wanna try to implement.
Though, one thing I spent a lot of time researching and haven’t found any solution yet, is how to get C++ code built and packaged into mods, so far it only works for BP only mods (it’s like this on the original UE4 SimpleUGC, as well, but that’s really something I’d love to be able to add…).