Is ugc plugin for unreal 5 working?

No, just in /Windows/UGCExample/Mods…

The nuclear option for you (and I think I’ve done that at some point) would be to look in unreal source where are mods (plugins) discovered.

Looking at my engine tweaks, I had a good look at Engine/Source/Runtime/Projects/Private/PluginManager.cpp, specifically void FPluginManager::DiscoverAllPlugins()

if you read this class and understand how it registers the mods/plugins, you can go through it with the debugger and diagnose your weird issue.

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