Is UE5 ideal for a 7 days to die clone?

I’ve tried cryEngine for a while out of curiosity, nothing serious. Lovely graphics.
Seriously, the terrain, vegetation and lighting of ‘Kingdom come deliverance’ is the most impressive visuals and scale I have ever seen. Tops RDR2 and everything else for me.

But the user interface was… tough.
The documentation was also tough.
But the worst part is the fact that there’s no community, little to no videos. Ghost town.
I seriously loved the lighting and the amazing GI, shadows and terrain/vegetation.
But in the end I don’t see myself using it.

If someone likes depending and figuring things out by themselves with little outside help, then cryEngine could be an interesting choice.

One of my biggest gripes with unreal is the scale look it has. Especially when it comes to the terrain.
Single handedly makes me stay away from it. I have no idea what’s the reason behind it, but it’s there, and it’s as noticeable as can be. Especially when a game isn’t made by a big studio.
Sometimes a big enough studio gets rid of that look, somewhat. Indies with UE are the opposite.
I know this is quite different for each person, some people like that look.

CryEngine on the other hand is much better when it comes to that, and visuals in general.