Is UE4 usable on Mac?

The build system is C#/Mono, hence MyModule.build.cs.

I should add: mono isn’t slower than .NET. It’s not a “translation layer”. Both .NET and Mono run the same bytecode in the same way. If your Mac is running slower, it’s because your Mac is slower. But it’s still doing something that only a Mac can do: but iOS or Mac apps.