Is this layout efficient or optimized?

It works on per actor basic by default. Since this an experimental feature, dynamic toggling is not exposed to BPs (yet, one would hope). But you can do it via C++.


And misuses, as per the notorious offender list:

  • flooding the latent system via Tick
  • running timers between the (60, let’s say) frames

Meh.


On the other hand, this must be fairly new (even includes a typo, fresh off the presses!):

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