Hey - thanks for your help that did it! I think uint8 is blueprint compatible (I’m using the function in a blueprint and it works). I believe that’s the C++ equivalent of a Byte.
I had some trouble getting any Data Assets to show up in a blank project but it imported fine now. Do you know why a Data Asset derived from the C++ class wouldn’t show up as a variable type?
Also, what makes that Enum declaration the old style by the way? Is there a docs file on that?
Thanks again!