Is this a UE5 bug? "Use Emissive for Static Lighting" checkbox not working

Going further in, it seems it is indeed related to ScreenTraces. We might be looking at the wrong cvar (the one you mentioned) …

instead of turning off GI, I set it back to Lumen, and in Show>>Lumen … turned off Screen Traces. So in my editor viewport only… I can see the expected behavior again. However I’m not sure, how it effects the rest of the scene (meaning what is the tradeoff here)