Is this a UE5 bug? "Use Emissive for Static Lighting" checkbox not working

Right, weird, this does work, but not with screen space probes.

You can turn it off entirely with

r.Lumen.ScreenProbeGather.ScreenTraces 0

but that’s going to affect a lot of other things.

One simple solution might be to make the material blend mode translucent

Opaque

image

translucent

image