Is there WaitForSeconds() in UT4?

Sorry I forgot to mention that this is now just a random rant. I actually came up with my own method of calling timers with variables.
It’s just plain annoying having to break everything into many different functions though.

If you’re used to c#, you could just keep everything in one function. Now I have to break them into like 10-20 for any delicate actions.

It’s just very hard to keep track of. I’m sure many people would rather spend this time doing something else with their games.

I also put this up on Epic feedback in case anyone want to help bumping it…-> Coroutine function (Delay node) for c++ - Feedback for Unreal Engine team - Unreal Engine Forums