Is there still no simple solution for adjusting gravity direction?

This should all be considered when the change from PhysX to Chaos is fully implemented. It’s obviously something people want from the engine, it’s a limitation that only has reasoning on the implementation level so can be completely avoided with a refactor, and let’s face it, this is only ever a relative sim-gravity as a sweep across the board anyway. It’s not real gravity so why not improve on it whilst the option is there? The physics code potential from real world to game level has definitely stepped up over the past couple of years to facilitate it.