Is there anyway to disable UI Collision on some layers? (2D Widget)

So I made a simple Menu Widget and it works fine, but every now and then another UI pops up, and cause of the size and collision of it I can’t interact with the simple UI widget unless the UI pop up either removes from parent or disappears. And you might say. Why not just get rid of the pop up UI.. Well I can’t… I need it. Well Cause I need it. So how can I remove collision from the UI, The closest I’ve come is Unchecking the “IsEnabled?” Box, But that greys it out and the whole point of it is to have color so… That won’t work.. So Is there a way to possibly remove the collision of the UI Or disable the greyed out object when “IsEnabled” is false??

If the problem is that the widget takes the mouse focus when it shouldn’t, change it’s Visibility property to SelfHitTestInvisible. It will stay visible, but not interactable with the mouse

Do you mean “Not Hit-Testable (Self only)” I use unreal engine 4.27, So It might be different. Cause I don’t see “SelfHitTestInvisible”

UPDATE:

Upon further investigation, I’ve learned this isn’t just collision issues. This is a different issue. So this happens randomly, when I enter my box collsion and then my widget activates adding to viewport. Usually it’ll just bring up the menu and it’ll be fine. But sometimes if I enter it, It won’t let me interact with anything. When this odd bug happens, it even disables the f12 key to fullscreen the viewport. So I can’t press the ui buttons and I can’t do f12, but the f12 works every other time except when the widget bug is active. any solutions?