Is there anything better than Collision Capsules?

Hey there @Gedinixan! So the capsule itself is mostly used for the character component to handle movement and collision. However skeletal meshes actually also get a physics asset which allows you to set up more custom collisions, and it’s often used for physical animation, hit reactions, and more! I’ll link some resources below starting with the documentation, then a good place to get an example, then a tutorial series on how to use it to make hit detection/reaction (but can be used in many ways).

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